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        51單片機模擬時鐘仿真(LCD12864液晶顯示)+源程序+電路原理圖

          [復制鏈接]
        ID:137190 發表于 2016-8-31 19:18 | 顯示全部樓層 |閱讀模式
        0.png 0.png
        51單片機模擬時鐘仿真電路原理圖(工程文件清晰版請下載本帖最后的附件),用一個12864lcd來顯示模擬的時鐘

        下面是51單片機模擬時鐘源程序:
        1. #include <AT89X52.H>
        2. #include<intrins.h>
        3. #include<math.h>
        4. #ifndef BIT
        5. #define BIT(x)                (1 << (x))
        6. #endif
        7. #define DBPort                P0
        8. #define DISP_OFF        0x3e                //關顯示
        9. #define DISP_ON                0x3f                //開顯示
        10. #define DISP_Y                0xc0                //起始行
        11. #define DISP_PAGE        0xb8                //起始頁
        12. #define DISP_X                0x40                //起始列

        13. unsigned char code AsciiDot[] =              // ASCII
        14. {
        15.         0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // - -

        16.         0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00, // -!-

        17.         0x00,0x0E,0x02,0x00,0x0E,0x02,0x00,0x00,0x00,0x00,0x00,0x00, // -"-

        18.         0x00,0x50,0xF8,0x56,0xF8,0x56,0x00,0x03,0x00,0x03,0x00,0x00, // -#-

        19.         0x00,0xD8,0xA4,0xA6,0x64,0x00,0x00,0x00,0x00,0x03,0x00,0x00, // -$-

        20.         0x00,0x24,0x2A,0xA4,0x50,0x90,0x00,0x00,0x00,0x00,0x01,0x00, // -%-

        21.         0x00,0xC0,0x30,0x48,0x88,0x40,0x00,0x00,0x01,0x01,0x00,0x01, // -&-

        22.         0x00,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -'-

        23.         0x00,0x00,0x00,0xF8,0x06,0x00,0x00,0x00,0x00,0x01,0x06,0x00, // -(-

        24.         0x00,0x00,0x06,0xF8,0x00,0x00,0x00,0x00,0x06,0x01,0x00,0x00, // -)-

        25.         0x00,0x04,0x34,0x0E,0x34,0x04,0x00,0x00,0x00,0x00,0x00,0x00, // -*-

        26.         0x20,0x20,0x20,0xFC,0x20,0x20,0x00,0x00,0x00,0x01,0x00,0x00, // -+-

        27.         0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x00,0x06,0x03,0x00,0x00, // -,-

        28.         0x00,0x20,0x20,0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x00,0x00, // ---

        29.         0x00,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00, // -.-

        30.         0x00,0x00,0x80,0x60,0x18,0x06,0x00,0x02,0x01,0x00,0x00,0x00, // -/-

        31.     0x00,0xFC,0x0A,0x32,0x42,0xFC,0x00,0x00,0x01,0x01,0x01,0x00, // -0-

        32.         0x00,0x00,0x04,0xFE,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00, // -1-

        33.         0x00,0x04,0x82,0x42,0x22,0x9C,0x00,0x01,0x01,0x01,0x01,0x01, // -2-

        34.         0x00,0x84,0x02,0x12,0x12,0xEC,0x00,0x00,0x01,0x01,0x01,0x00, // -3-

        35.         0x00,0x60,0x58,0x44,0xFE,0x40,0x00,0x00,0x00,0x00,0x01,0x00, // -4-

        36.         0x00,0x9E,0x12,0x12,0x12,0xE2,0x00,0x00,0x01,0x01,0x01,0x00, // -5-

        37.         0x00,0xF8,0x14,0x12,0x12,0xE2,0x00,0x00,0x01,0x01,0x01,0x00, // -6-

        38.         0x00,0x06,0x02,0xC2,0x32,0x0E,0x00,0x00,0x00,0x01,0x00,0x00, // -7-

        39.         0x00,0xEC,0x12,0x12,0x12,0xEC,0x00,0x00,0x01,0x01,0x01,0x00, // -8-

        40.         0x00,0x1C,0x22,0x22,0xA2,0x7C,0x00,0x01,0x01,0x01,0x00,0x00, // -9-

        41.         0x00,0x00,0x98,0x98,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00, // -:-

        42.         0x00,0x00,0x00,0x98,0x98,0x00,0x00,0x00,0x03,0x01,0x00,0x00, // -;-

        43.         0x20,0x50,0x50,0x88,0x04,0x04,0x00,0x00,0x00,0x00,0x01,0x01, // -<-

        44.         0x00,0x50,0x50,0x50,0x50,0x50,0x00,0x00,0x00,0x00,0x00,0x00, // -=-

        45.         0x04,0x04,0x88,0x50,0x50,0x20,0x01,0x01,0x00,0x00,0x00,0x00, // ->-

        46.         0x00,0x00,0x08,0x44,0x24,0x18,0x00,0x00,0x01,0x01,0x00,0x00, // -?-

        47.         0x00,0xFE,0x01,0x31,0x49,0x7E,0x00,0x01,0x02,0x02,0x02,0x01, // -@-

        48.         0xC0,0x78,0x46,0x78,0xC0,0x00,0x01,0x01,0x00,0x01,0x01,0x01, // -A-

        49.         0x02,0xFE,0x12,0x12,0x12,0xEC,0x01,0x01,0x01,0x01,0x01,0x00, // -B-

        50.         0x78,0x84,0x02,0x02,0x02,0x86,0x00,0x00,0x01,0x01,0x01,0x00, // -C-

        51.         0x02,0xFE,0x02,0x02,0x84,0x78,0x01,0x01,0x01,0x01,0x00,0x00, // -D-

        52.         0x02,0xFE,0x12,0x3A,0x02,0x86,0x01,0x01,0x01,0x01,0x01,0x01, // -LCDEN-

        53.         0x02,0xFE,0x12,0x3A,0x02,0x06,0x01,0x01,0x01,0x00,0x00,0x00, // -F-

        54.         0x78,0x84,0x02,0x02,0x22,0xE6,0x00,0x00,0x01,0x01,0x01,0x00, // -G-

        55.         0x02,0xFE,0x12,0x10,0x12,0xFE,0x01,0x01,0x01,0x00,0x01,0x01, // -H-

        56.         0x00,0x02,0xFE,0x02,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -I-

        57.         0x00,0x02,0xFE,0x02,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00, // -J-

        58.         0x02,0xFE,0x12,0x28,0x46,0x82,0x01,0x01,0x01,0x00,0x01,0x01, // -K-

        59.         0x02,0xFE,0x02,0x00,0x00,0x80,0x01,0x01,0x01,0x01,0x01,0x01, // -L-

        60.         0x02,0xFE,0x04,0x18,0x04,0xFE,0x01,0x01,0x01,0x00,0x01,0x01, // -M-

        61.         0x02,0xFE,0x08,0x30,0x42,0xFE,0x01,0x01,0x01,0x00,0x00,0x01, // -N-

        62.         0x00,0xFC,0x02,0x02,0x02,0xFC,0x00,0x00,0x01,0x01,0x01,0x00, // -O-

        63.         0x02,0xFE,0x22,0x22,0x22,0x1C,0x01,0x01,0x01,0x00,0x00,0x00, // -P-

        64.         0x00,0xFC,0x02,0x02,0x02,0xFC,0x00,0x00,0x01,0x03,0x05,0x04, // -Q-

        65.         0x02,0xFE,0x12,0x32,0xD2,0x0C,0x01,0x01,0x01,0x00,0x01,0x01, // -R-

        66.         0x00,0x8C,0x12,0x22,0xC6,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -S-

        67.         0x06,0x02,0xFE,0x02,0x06,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -T-

        68.         0x02,0xFE,0x02,0x00,0x02,0xFE,0x00,0x00,0x01,0x01,0x01,0x00, // -U-

        69.         0x02,0x0E,0x72,0x80,0x72,0x0E,0x00,0x00,0x00,0x01,0x00,0x00, // -V-

        70.         0x02,0xFE,0x02,0xF0,0x02,0xFE,0x00,0x00,0x01,0x00,0x01,0x00, // -W-

        71.         0x02,0x86,0x48,0x30,0x48,0x86,0x01,0x01,0x00,0x00,0x00,0x01, // -X-

        72.         0x02,0x06,0x1A,0xE0,0x1A,0x06,0x00,0x00,0x01,0x01,0x01,0x00, // -Y-

        73.         0x86,0x42,0x32,0x0A,0x06,0x82,0x01,0x01,0x01,0x01,0x01,0x01, // -Z-

        74.         0x00,0x00,0xFE,0x02,0x02,0x00,0x00,0x00,0x07,0x04,0x04,0x00, // -[-

        75.         0x00,0x02,0x1C,0x60,0x80,0x00,0x00,0x00,0x00,0x00,0x03,0x00, // -\-

        76.         0x00,0x00,0x02,0x02,0xFE,0x00,0x00,0x00,0x04,0x04,0x07,0x00, // -]-

        77.         0x00,0x10,0x08,0x06,0x08,0x10,0x00,0x00,0x00,0x00,0x00,0x00, // -^-

        78.         0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08, // -_-

        79.         0x00,0x00,0x00,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -`-

        80.         0x80,0x50,0x50,0xE0,0x00,0x00,0x00,0x01,0x01,0x00,0x01,0x00, // -a-

        81.         0x02,0xFE,0x10,0x10,0xE0,0x00,0x01,0x01,0x01,0x01,0x00,0x00, // -b-

        82.         0x00,0xE0,0x10,0x10,0x30,0x00,0x00,0x00,0x01,0x01,0x01,0x00, // -c-

        83.         0x00,0xE0,0x10,0x12,0xFE,0x00,0x00,0x00,0x01,0x01,0x00,0x01, // -d-

        84.         0x00,0xE0,0x50,0x50,0x60,0x00,0x00,0x00,0x01,0x01,0x01,0x00, // -LCDEN-

        85.         0x00,0x10,0xFC,0x12,0x02,0x06,0x00,0x01,0x01,0x01,0x00,0x00, // -f-

        86.         0xA0,0x50,0x50,0x30,0x10,0x00,0x03,0x05,0x05,0x05,0x02,0x00, // -g-

        87.         0x02,0xFE,0x20,0x10,0xF0,0x00,0x01,0x01,0x01,0x00,0x01,0x01, // -h-

        88.         0x00,0x10,0xF2,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -i-

        89.         0x00,0x10,0xF2,0x00,0x00,0x00,0x04,0x04,0x03,0x00,0x00,0x00, // -j-

        90.         0x02,0xFE,0x40,0xB0,0x10,0x00,0x01,0x01,0x00,0x01,0x01,0x00, // -k-

        91.         0x00,0x02,0xFE,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -l-

        92.         0x10,0xE0,0x10,0xE0,0x10,0xE0,0x01,0x01,0x00,0x01,0x00,0x01, // -m-

        93.         0x10,0xF0,0x20,0x10,0xF0,0x00,0x01,0x01,0x01,0x00,0x01,0x01, // -n-

        94.         0xE0,0x10,0x10,0x10,0xE0,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -o-

        95.         0x10,0xF0,0x10,0x10,0xE0,0x00,0x04,0x07,0x05,0x01,0x00,0x00, // -p-

        96.         0x00,0xE0,0x10,0x10,0xF0,0x00,0x00,0x00,0x01,0x05,0x07,0x04, // -q-

        97.         0x00,0x10,0xF0,0x20,0x10,0x00,0x00,0x01,0x01,0x01,0x00,0x00, // -r-

        98.         0x00,0x20,0x50,0xD0,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00, // -s-

        99.         0x00,0x10,0xFC,0x10,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00, // -t-

        100.         0x10,0xF0,0x00,0x10,0xF0,0x00,0x00,0x00,0x01,0x01,0x00,0x01, // -u-

        101.         0x10,0x70,0x80,0x50,0x30,0x00,0x00,0x00,0x01,0x00,0x00,0x00, // -v-

        102.         0xF0,0x00,0xE0,0x00,0xF0,0x00,0x00,0x01,0x00,0x01,0x00,0x00, // -w-

        103.         0x10,0xB0,0x40,0xB0,0x10,0x00,0x01,0x01,0x00,0x01,0x01,0x00, // -x-

        104.         0x10,0x70,0x80,0xD0,0x30,0x10,0x00,0x04,0x03,0x00,0x00,0x00, // -y-

        105.         0x30,0x90,0x50,0x30,0x90,0x00,0x01,0x01,0x01,0x01,0x01,0x00, // -z-

        106.         0x00,0x00,0x40,0xBC,0x02,0x00,0x00,0x00,0x00,0x03,0x04,0x00, // -{-

        107.         0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00, // -|-

        108.         0x00,0x00,0x02,0xBC,0x40,0x00,0x00,0x00,0x04,0x03,0x00,0x00, // -}-

        109.         0x00,0x40,0x20,0x40,0x40,0x20,0x00,0x00,0x00,0x00,0x00,0x00, // -~-

        110.         0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // --
        111. };

        112. typedef struct typFNT_GB12                 // 漢字字模數據結構
        113. {
        114.        unsigned char Index[2];               // 漢字內碼索引
        115.        unsigned char Msk[24];                       // 點陣碼數據
        116. };

        117. struct typFNT_GB12 code GB_12[] =          // 數據表
        118. {
        119. "模", 0xC4,0x34,0xFF,0x24,0x02,0x7A,0x5F,0xDA,0x6F,0x7A,0x02,0x00,
        120.       0x00,0x00,0x07,0x00,0x05,0x05,0x03,0x01,0x03,0x05,0x05,0x00,

        121. "擬", 0x44,0x24,0xFF,0x14,0x00,0xFE,0x81,0x46,0x00,0xFF,0x00,0x00,
        122.       0x04,0x04,0x07,0x00,0x04,0x05,0x04,0x02,0x01,0x01,0x06,0x00,

        123. "時", 0xFE,0x22,0x22,0xFE,0x04,0x14,0x64,0x04,0xFF,0x04,0x04,0x00,
        124.       0x03,0x01,0x01,0x03,0x00,0x00,0x04,0x04,0x07,0x00,0x00,0x00,

        125. "鐘", 0x58,0x4F,0xFA,0x4A,0x42,0x7C,0x44,0x44,0xFF,0x44,0x7C,0x00,
        126.       0x00,0x00,0x07,0x02,0x01,0x00,0x00,0x00,0x07,0x00,0x00,0x00,

        127. "潘", 0x09,0xD2,0x40,0x29,0xDB,0x4D,0xFF,0x4D,0x5B,0xE9,0x48,0x00,
        128.       0x01,0x07,0x00,0x00,0x07,0x05,0x07,0x05,0x05,0x07,0x00,0x00,

        129. "忠", 0x00,0x1E,0x12,0x92,0x52,0xBF,0x12,0x12,0x12,0x9E,0x00,0x00,
        130.       0x04,0x03,0x00,0x07,0x04,0x04,0x05,0x04,0x07,0x00,0x03,0x00,

        131. "偉", 0x10,0x08,0xFF,0x22,0x2A,0x2A,0xFF,0x2A,0x2A,0x2A,0xE2,0x00,
        132.       0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x02,0x02,0x01,0x00,

        133. "制", 0x18,0xD6,0x54,0xFF,0x54,0x56,0xD4,0x00,0xFC,0x00,0xFF,0x00,
        134.       0x00,0x03,0x00,0x07,0x00,0x02,0x03,0x00,0x04,0x04,0x07,0x00,

        135. "作", 0x10,0x08,0xFC,0x13,0x08,0x04,0xFF,0x24,0x24,0x24,0x04,0x00,
        136.       0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x01,0x01,0x01,0x01,0x00,

        137. };
        138. /////////////////////////////////////////////////////////////////////////
        139. // Bitmap點陣數據表                                                    //
        140. // 圖片: D:\..\未標題-2.bmp,縱向取模下高位,數據排列:從左到右從上到下   //
        141. // 圖片尺寸: 120 * 16                                                  //
        142. /////////////////////////////////////////////////////////////////////////
        143. unsigned char code nBitmapDot[] =                  // 數據表
        144. {
        145.       0x44,0x24,0xFF,0x14,0x00,0xFE,0x81,0x46,0x00,0xFF,0x00,0x00,
        146.       0xFE,0x22,0x22,0xFE,0x04,0x14,0x64,0x04,0xFF,0x04,0x04,0x00,
        147.       0x58,0x4F,0xFA,0x4A,0x42,0x7C,0x44,0x44,0xFF,0x44,0x7C,0x00,
        148.       0x09,0xD2,0x40,0x29,0xDB,0x4D,0xFF,0x4D,0x5B,0xE9,0x48,0x00,
        149.       0x00,0x1E,0x12,0x92,0x52,0xBF,0x12,0x12,0x12,0x9E,0x00,0x00,
        150.       0x10,0x08,0xFF,0x22,0x2A,0x2A,0xFF,0x2A,0x2A,0x2A,0xE2,0x00,
        151.       0x18,0xD6,0x54,0xFF,0x54,0x56,0xD4,0x00,0xFC,0x00,0xFF,0x00,
        152.       0x10,0x08,0xFC,0x13,0x08,0x04,0xFF,0x24,0x24,0x24,0x04,0x00,
        153.       0x0A,0x92,0x62,0x9E,0x02,0x18,0x87,0x74,0x84,0x14,0x0C,0x00,
        154.       0x08,0xF9,0x02,0x00,0xFE,0x42,0x41,0xFE,0x02,0x82,0xFE,0x00,
        155.       0x04,0x04,0x07,0x00,0x04,0x05,0x04,0x02,0x01,0x01,0x06,0x00,
        156.       0x03,0x01,0x01,0x03,0x00,0x00,0x04,0x04,0x07,0x00,0x00,0x00,
        157.       0x00,0x00,0x07,0x02,0x01,0x00,0x00,0x00,0x07,0x00,0x00,0x00,
        158.       0x01,0x07,0x00,0x00,0x07,0x05,0x07,0x05,0x05,0x07,0x00,0x00,
        159.       0x04,0x03,0x00,0x07,0x04,0x04,0x05,0x04,0x07,0x00,0x03,0x00,
        160.       0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x02,0x02,0x01,0x00,
        161.       0x00,0x03,0x00,0x07,0x00,0x02,0x03,0x00,0x04,0x04,0x07,0x00,
        162.       0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x01,0x01,0x01,0x01,0x00,
        163.       0x02,0x01,0x00,0x04,0x05,0x02,0x01,0x00,0x01,0x02,0x04,0x00,
        164.       0x06,0x01,0x02,0x02,0x04,0x04,0x04,0x05,0x04,0x04,0x04,0x00
        165. };
        166. #define CLK_X        95//時鐘中心點坐標
        167. #define CLK_Y        31


        168. //秒針結束點坐標,起點坐標(x0,y0)=(31,31);
        169. unsigned char code secondpointerx[]=//x1
        170. {
        171. //0-15秒
        172. CLK_X+ 0,CLK_X+ 2,CLK_X+ 4,CLK_X+ 7,CLK_X+ 9,CLK_X+11,CLK_X+13,CLK_X+14,CLK_X+16,CLK_X+18,
        173. CLK_X+19,CLK_X+20,CLK_X+21,CLK_X+21,CLK_X+21,CLK_X+22,
        174. //16-30秒
        175. CLK_X+22,CLK_X+21,CLK_X+21,CLK_X+20,CLK_X+19,CLK_X+18,CLK_X+16,CLK_X+14,CLK_X+13,CLK_X+11,
        176. CLK_X+ 9,CLK_X+ 7,CLK_X+ 4,CLK_X+ 2,CLK_X+ 0,
        177. //31-45秒
        178. CLK_X- 2,CLK_X- 4,CLK_X- 7,CLK_X- 9,CLK_X-11,CLK_X-13,CLK_X-14,CLK_X-16,CLK_X-18,CLK_X-19,
        179. CLK_X-20,CLK_X-21,CLK_X-21,CLK_X-21,CLK_X-22,
        180. //46-59秒
        181. CLK_X-22,CLK_X-21,CLK_X-21,CLK_X-20,CLK_X-19,CLK_X-18,CLK_X-16,CLK_X-14,CLK_X-13,CLK_X-11,
        182. CLK_X- 9,CLK_X- 7,CLK_X- 4,CLK_X- 2,

        183. };
        184. unsigned char code secondpointery[]=//y1
        185. {
        186. //0-15秒
        187. CLK_Y-22,CLK_Y-22,CLK_Y-21,CLK_Y-21,CLK_Y-20,CLK_Y-19,CLK_Y-18,CLK_Y-16,CLK_Y-14,CLK_Y-13,
        188. CLK_Y-11,CLK_Y- 9,CLK_Y- 7,CLK_Y- 4,CLK_Y- 2,CLK_Y- 0,
        189. //16-30秒
        190. CLK_Y+ 2,CLK_Y+ 4,CLK_Y+ 7,CLK_Y+ 9,CLK_Y+11,CLK_Y+13,CLK_Y+14,CLK_Y+16,CLK_Y+18,CLK_Y+19,
        191. CLK_Y+20,CLK_Y+21,CLK_Y+21,CLK_Y+22,CLK_Y+22,
        192. //31-45秒
        193. CLK_Y+22,CLK_Y+21,CLK_Y+21,CLK_Y+20,CLK_Y+19,CLK_Y+18,CLK_Y+16,CLK_Y+14,CLK_Y+13,CLK_Y+11,
        194. CLK_Y+ 9,CLK_Y+ 7,CLK_Y+ 4,CLK_Y+ 2,CLK_Y+ 0,
        195. //46-59秒
        196. CLK_Y- 2,CLK_Y- 4,CLK_Y- 7,CLK_Y- 9,CLK_Y-11,CLK_Y-13,CLK_Y-14,CLK_Y-16,CLK_Y-18,CLK_Y-19,
        197. CLK_Y-20,CLK_Y-21,CLK_Y-21,CLK_Y-22,

        198. };

        199. //分針結束點坐標,起點坐標(x0,y0)=(31,31);
        200. unsigned char code minpointerx[]=//x1
        201. {
        202. //0-15分
        203. CLK_X+ 0,CLK_X+ 2,CLK_X+ 4,CLK_X+ 6,CLK_X+ 8,CLK_X+ 9,CLK_X+11,CLK_X+12,CLK_X+14,CLK_X+15,
        204. CLK_X+16,CLK_X+17,CLK_X+18,CLK_X+19,CLK_X+20,CLK_X+20,
        205. //16-30分
        206. CLK_X+20,CLK_X+19,CLK_X+18,CLK_X+17,CLK_X+16,CLK_X+15,CLK_X+14,CLK_X+12,CLK_X+11,CLK_X+ 9,
        207. CLK_X+ 8,CLK_X+ 6,CLK_X+ 4,CLK_X+ 2,CLK_X+ 0,
        208. //31-45分
        209. CLK_X- 2,CLK_X- 4,CLK_X- 6,CLK_X- 8,CLK_X- 9,CLK_X-11,CLK_X-12,CLK_X-14,CLK_X-15,CLK_X-16,
        210. CLK_X-17,CLK_X-18,CLK_X-19,CLK_X-20,CLK_X-20,
        211. //46-59分
        212. CLK_X-20,CLK_X-19,CLK_X-18,CLK_X-17,CLK_X-16,CLK_X-15,CLK_X-14,CLK_X-12,CLK_X-11,CLK_X- 9,
        213. CLK_X- 8,CLK_X- 6,CLK_X- 4,CLK_X- 2,
        214. };
        215. unsigned char code minpointery[]=//y1
        216. {
        217. //0-15分
        218. CLK_Y-20,CLK_Y-20,CLK_Y-19,CLK_Y-18,CLK_Y-17,CLK_Y-16,CLK_Y-15,CLK_Y-14,CLK_Y-12,CLK_Y-11,
        219. CLK_Y- 9,CLK_Y- 8,CLK_Y- 6,CLK_Y- 4,CLK_Y- 2,CLK_Y- 0,
        220. //16-30分
        221. CLK_Y+ 2,CLK_Y+ 4,CLK_Y+ 6,CLK_Y+ 8,CLK_Y+ 9,CLK_Y+11,CLK_Y+12,CLK_Y+14,CLK_Y+15,CLK_Y+16,
        222. CLK_Y+17,CLK_Y+18,CLK_Y+19,CLK_Y+20,CLK_Y+20,
        223. //31-45分
        224. CLK_Y+20,CLK_Y+19,CLK_Y+18,CLK_Y+17,CLK_Y+16,CLK_Y+15,CLK_Y+14,CLK_Y+12,CLK_Y+11,CLK_Y+ 9,
        225. CLK_Y+ 8,CLK_Y+ 6,CLK_Y+ 4,CLK_Y+ 2,CLK_Y+ 0,
        226. //46-59分
        227. CLK_Y- 2,CLK_Y- 4,CLK_Y- 6,CLK_Y- 8,CLK_Y- 9,CLK_Y-11,CLK_Y-12,CLK_Y-14,CLK_Y-15,CLK_Y-16,
        228. CLK_Y-17,CLK_Y-18,CLK_Y-19,CLK_Y-20,
        229. };

        230. //時針結束點坐標,起點坐標(x0,y0)=(31,31);

        231. unsigned char code hourpointerx[]=//x1
        232. {
        233. CLK_X+ 0,CLK_X+ 1,CLK_X+ 3,CLK_X+ 5,CLK_X+ 6,CLK_X+ 8,CLK_X+ 9,CLK_X+11,CLK_X+12,CLK_X+13,
        234. CLK_X+14,CLK_X+14,CLK_X+15,CLK_X+16,CLK_X+16,CLK_X+16,

        235. CLK_X+16,CLK_X+16,CLK_X+15,CLK_X+14,CLK_X+14,CLK_X+13,CLK_X+12,CLK_X+11,CLK_X+ 9,CLK_X+ 8,
        236. CLK_X+ 6,CLK_X+ 5,CLK_X+ 3,CLK_X+ 1,CLK_X+ 0,

        237. CLK_X- 1,CLK_X- 3,CLK_X- 5,CLK_X- 6,CLK_X- 8,CLK_X- 9,CLK_X-11,CLK_X-12,CLK_X-13,CLK_X-14,
        238. CLK_X-14,CLK_X-15,CLK_X-16,CLK_X-16,CLK_X-16,

        239. CLK_X-16,CLK_X-16,CLK_X-15,CLK_X-14,CLK_X-14,CLK_X-13,CLK_X-12,CLK_X-11,CLK_X- 9,CLK_X- 8,
        240. CLK_X- 6,CLK_X- 5,CLK_X- 3,CLK_X- 1,

        241. };
        242. unsigned char code hourpointery[]=//y1
        243. {
        244. CLK_Y-16,CLK_Y-16,CLK_Y-16,CLK_Y-15,CLK_Y-14,CLK_Y-14,CLK_Y-13,CLK_Y-12,CLK_Y-11,CLK_Y- 9,
        245. CLK_Y- 8,CLK_Y- 6,CLK_Y- 5,CLK_Y- 3,CLK_Y- 1,CLK_Y- 0,

        246. CLK_Y+1,CLK_Y+ 3,CLK_Y+ 5,CLK_Y+ 6,CLK_Y+ 8,CLK_Y+ 9,CLK_Y+11,CLK_Y+12,CLK_Y+13,CLK_Y+14,
        247. CLK_Y+14,CLK_Y+15,CLK_Y+16,CLK_Y+16,CLK_Y+16,

        248. CLK_Y+16,CLK_Y+16,CLK_Y+15,CLK_Y+14,CLK_Y+14,CLK_Y+13,CLK_Y+12,CLK_Y+11,CLK_Y+ 9,
        249. CLK_Y+ 8,CLK_Y+ 6,CLK_Y+ 5,CLK_Y+ 3,CLK_Y+ 1,CLK_Y+ 0,

        250. CLK_Y-1,CLK_Y- 3,CLK_Y- 5,CLK_Y- 6,CLK_Y- 8,CLK_Y- 9,CLK_Y-11,CLK_Y-12,CLK_Y-13,CLK_Y-14,
        251. CLK_Y-14,CLK_Y-15,CLK_Y-16,CLK_Y-16,
        252. };
        253. unsigned char code clkbmp[]=//時鐘圖
        254. {
        255.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0xC0,0x60,0x20,0x30,
        256.       0x38,0xC8,0x0C,0x04,0x04,0x06,0x02,0x02,0x02,0x03,0x01,0x01,0x21,0xF1,0x01,0x07,
        257.       0x21,0x91,0x51,0x21,0x01,0x03,0x02,0x02,0x02,0x06,0x04,0x04,0x0C,0xC8,0x38,0x30,
        258.       0x20,0x60,0xC0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        259.       0x00,0x00,0x00,0x00,0x80,0xE0,0x30,0x1C,0x06,0x03,0x01,0x00,0x00,0x00,0x00,0x00,
        260.       0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,
        261.       0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
        262.       0x00,0x00,0x00,0x00,0x01,0x03,0x06,0x1C,0x30,0xE0,0x80,0x00,0x00,0x00,0x00,0x00,
        263.       0x00,0xE0,0x3C,0x07,0x01,0x01,0x02,0x02,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        264.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        265.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        266.       0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x02,0x02,0x01,0x01,0x07,0x3C,0xE0,0x00,0x00,
        267.       0xFE,0x83,0x80,0x00,0x40,0xA0,0xA0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        268.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0xE0,0xE0,
        269.       0xE0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        270.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xA0,0xA0,0x40,0x00,0x80,0x83,0xFE,0x00,
        271.       0x3F,0xE0,0x00,0x00,0x00,0x02,0x02,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        272.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x03,
        273.       0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        274.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x01,0x00,0x00,0xE0,0x3F,0x00,
        275.       0x00,0x03,0x1E,0x70,0xC0,0xC0,0x20,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        276.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        277.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        278.       0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x20,0x20,0xC0,0xC0,0x70,0x1E,0x03,0x00,0x00,
        279.       0x00,0x00,0x00,0x00,0x00,0x03,0x06,0x1C,0x30,0x60,0xC0,0x80,0x80,0x00,0x00,0x00,
        280.       0x00,0x80,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x40,
        281.       0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x80,0x00,0x00,
        282.       0x00,0x00,0x80,0x80,0xC0,0x60,0x30,0x1C,0x06,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
        283.       0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x02,0x06,
        284.       0x0E,0x09,0x18,0x10,0x10,0x30,0x20,0x20,0x20,0x60,0x40,0x40,0x40,0x40,0x43,0x75,
        285.       0x45,0x42,0x40,0x40,0x40,0x60,0x20,0x20,0x20,0x30,0x10,0x10,0x18,0x09,0x0E,0x06,
        286.       0x02,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
        287. };

        288. sbit LCDRW                = P1^3;
        289. sbit LCDEN                = P1^4;
        290. sbit LCDRS                = P1^5;

        291. sbit LCDCS1        = P1^7;
        292. sbit LCDCS2        = P1^6;



        293. //時間初始值
        294. unsigned char Hour = 9;
        295. unsigned char Min = 9;
        296. unsigned char Sec = 30;
        297. unsigned char xdata dispbuf[8][128];//1024Byte用于存放顯示數據

        298. bit refreshflag = 1;//顯示刷新標志,每一秒送一次顯示數據

        299. unsigned char getState(void)
        300. {
        301.         unsigned char temp;
        302.         DBPort = 0xFF;
        303.         LCDEN=0;
        304.         LCDRS=0;
        305.         LCDRW=1;
        306.         LCDEN=1;
        307.         _nop_();
        308.         LCDEN=0;
        309.         temp = DBPort;
        310.         return temp;
        311. }
        312. void WaiteBusy()
        313. {
        314.         unsigned char temp;
        315.         while(1)
        316.         {
        317.                 temp = getState();
        318.                 temp &= 0x80;
        319.                 if(temp == 0)
        320.                         break;
        321.         }
        322. }

        323. void WriteCmd(unsigned char cmd)                //lcd寫命令
        324. {
        325.         WaiteBusy();
        326.         LCDEN=0;
        327.         LCDRW = 0;
        328.         LCDRS = 0;
        329.         DBPort = cmd;
        330.         LCDEN = 1;
        331.         _nop_();
        332.         _nop_();
        333.         LCDEN = 0;
        334. }

        335. void WriteData(unsigned char wdata)        //lcd寫數據
        336. {
        337.         WaiteBusy();
        338.         LCDRS = 1;
        339.         LCDRW = 0;
        340.         DBPort = wdata;
        341.         LCDEN = 1;
        342.         _nop_();
        343.         _nop_();
        344.         LCDEN = 0;
        345. }
        346. void LcdInit()                                //lcd初始化
        347. {
        348.         LCDCS1 = 1;
        349.         LCDCS2 = 1;
        350.         WriteCmd(DISP_OFF);
        351.         WriteCmd(DISP_Y);
        352.         WriteCmd(DISP_ON);
        353. }
        354. /****************************************
        355. 函數功能:將顯示緩沖區所有數據送到12864顯示
        356. ****************************************/
        357. void Show()
        358. {
        359.         unsigned char i,j;
        360.         LcdInit();
        361.         for(j=0;j<8;j++)
        362.         {
        363.                 LCDCS1=1;
        364.                 LCDCS2=0;
        365.                 WriteCmd(DISP_PAGE+j);
        366.                 WriteCmd(DISP_X);
        367.                 for(i=0;i<64;i++)
        368.                         WriteData(dispbuf[j][i]);               
        369.                 LCDCS1=0;
        370.                 LCDCS2=1;
        371.                 WriteCmd(DISP_PAGE+j);
        372.                 WriteCmd(DISP_X);
        373.                 for(i=64;i<128;i++)
        374.                         WriteData(dispbuf[j][i]);       
        375.         }
        376. }

        377. void ClearBuff()//清空顯存,0x00
        378. {
        379.         unsigned char i,j;
        380.         for(j=0;j<8;j++)
        381.         {
        382.                 for(i=0;i<128;i++)
        383.                         dispbuf[j][i] = 0x00;
        384.         }               
        385. }
        386. void ClearScreen()                //清屏
        387. {
        388.         ClearBuff();
        389.         Show();
        390. }
        391. /*********************************************
        392. 函數功能:drawflag = 1:在12864任意位置畫點
        393.                   drawflag = 0:在12864任意位置清除點

        394. *********************************************/
        395. void DrawPixel(unsigned char x,unsigned char y,bit drawflag)
        396. {
        397.         unsigned char a,b;
        398.         a = y/0x08;
        399.         b = y&0x07;
        400.         if(drawflag)
        401.                 dispbuf[a][x] |= BIT(b);
        402.         else
        403.                 dispbuf[a][x] &= ~BIT(b);               
        404. }

        405. /********************************************************************************
        406. **函數功能描述:畫直函數,采用非浮點型變量計算,顯著提高了運算速度
        407. **輸        入:x0,y0,x1,y1:起始,結束點(坐標)

        408.                         ***注意坐標不要越界***
        409.                         x:0-127
        410.                         y:0-63


        411. **輸        出:無
        412.                                 坐標如圖所示
        413. ----------------------------
        414. |(0,0)                                (127,0)|
        415. |                                                   |
        416. |                                                   |
        417. |                                                   |
        418. |                                                   |
        419. |                                                   |
        420. |                                                   |
        421. |(0,63)                           (127,63)|
        422. ----------------------------

        423. *******************************************************************************/

        424. void Line(unsigned char x0,unsigned char y0,unsigned char x1,unsigned char y1)
        425. {

        426. //使用Bresenham算法畫直線
        427.         char dx,dy,x_increase,y_increase;
        428.         int error;
        429.         unsigned char x,y;
        430.         unsigned char i;
        431.         dx = x1-x0;
        432.         dy = y1-y0;
        433.         if(dx>=0)//判斷x增長方向
        434.                 x_increase = 1;
        435.         else
        436.                 x_increase = -1;
        437.         if(dy>=0)//判斷y增長方向
        438.                 y_increase = 1;
        439.         else
        440.                 y_increase = -1;

        441.         x = x0;
        442.         y = y0;
        443.         dx = cabs(dx);
        444.         dy = cabs(dy);
        445.         if(dx > dy)
        446.         {
        447.                 error = -dx;
        448.                 for(i=0;i<dx+1;i++)
        449.                 {
        450.                         DrawPixel(x,y,1);
        451.                         x += x_increase;
        452.                         error += 2*dy;
        453.                         if(error >= 0)
        454.                         {
        455.                                 y += y_increase;
        456.                                 error -= 2*dx;
        457.                         }
        458.                 }
        459.         }
        460.         else
        461.         {
        462.                 error = -dy;
        463.                 for(i=0;i<dy+1;i++)
        464.                 {
        465.                         DrawPixel(x,y,1);
        466.                         y += y_increase;
        467.                         error += 2*dx;
        468.                         if(error >= 0)
        469.                         {
        470.                                 x += x_increase;
        471.                                 error -= 2*dy;
        472.                         }
        473.                 }
        474.         }
        475. }

        476. /*****************************************************
        477. 函數功能:指定的位置按傳入的數據畫一條長度為len(len=<8)點的豎線
        478. *****************************************************/
        479. void DrawVerticalLine(unsigned char x,unsigned char y,unsigned char len,unsigned char d)
        480. {
        481.         unsigned char i;
        482.         for(i=0;i<len;i++)
        483.         {
        484.                 if(d&0x01)
        485.                         DrawPixel(x,y+i,1);
        486.                 d >>= 1;
        487.         }
        488. }



        489. /*********************************************
        490. 函數功能:指定的位置顯示一個12x12漢字
        491.                 x:0~127-12
        492.                 y:0~63-12
        493. *********************************************/
        494. void Print12_12CHN(unsigned char x,unsigned char y,bit cpl,struct typFNT_GB12 a)
        495. {
        496.         unsigned char i;
        497.         for(i=0;i<12;i++)
        498.         {
        499.                 if(cpl)
        500.                         DrawVerticalLine(x+i,y,8,~a.Msk[i]);
        501.                 else
        502.                         DrawVerticalLine(x+i,y,8,a.Msk[i]);                               
        503.         }

        504.         for(i=0;i<12;i++)
        505.         {
        506.                 if(cpl)
        507.                         DrawVerticalLine(x+i,y+8,4,~a.Msk[i+12]);
        508.                 else
        509.                         DrawVerticalLine(x+i,y+8,4,a.Msk[i+12]);
        510.         }
        511. }
        512. /*********************************************
        513. 函數功能:指定的位置顯示一個12x6ASCII
        514.                 x:0~127-6
        515.                 y:0~63-12
        516. *********************************************/
        517. void Print12_6En(unsigned char x,unsigned char y,bit cpl,unsigned char asc)
        518. {
        519.         unsigned char i,j;
        520.         for(j=0;j<2;j++)
        521.         {
        522.                 for(i=0;i<6;i++)
        523.                 {
        524.                         if(cpl)
        525.                                 DrawVerticalLine(x+i,y+8*j,8-4*j,~AsciiDot[(asc-0x20)*12+i+6*j]);
        526.                         else
        527.                                 DrawVerticalLine(x+i,y+8*j,8-4*j,AsciiDot[(asc-0x20)*12+i+6*j]);
        528.                 }
        529.         }
        530. }

        531. /********************************************************************************
        532. **函數功能描述:送顯示數據到顯存,顯示12x12文字(中,英,標點,數字)
        533. **輸        入:ptr字符串首地址
        534. **輸        出:無
        535. **說明:在顯示字符串中遇到  "\n"  輸出換行;反顯兩個"~"中間的包括的字符如:~反顯~
        536. *******************************************************************************/
        537. void BufferPrint12(unsigned char x,unsigned char y,unsigned char *ptr)
        538. {
        539.         unsigned char c1,c2,i,j;
        540.         bit cpl = 0;
        541.         for(i=0;ptr[i] != '\0';i++)
        542.         {
        543.                 c1 = ptr[i];
        544.                 c2 = ptr[i+1];
        545.                 if(c1 == '\n')//換行符
        546.                 {
        547.                         x = 0;
        548.                         y += 2;
        549.                         continue;
        550.                 }
        551.                 if(c1 == '~')//反顯
        552.                 {
        553.                         cpl = !cpl;
        554.                         continue;
        555.                 }
        556.                 if(c1<128)                                                        //英文或標點
        557.                 {
        558.                         Print12_6En(6*x+4,6*y+2,cpl,c1);
        559.                         x++;
        560.                 }
        561.                 else                                                                        //中文
        562.                 {
        563.                         for(j=0;j<sizeof(GB_12)/sizeof(GB_12[0]);j++)                        //查找漢字
        564.                         {
        565.                                 if(c1 == GB_12[j].Index[0] && c2 == GB_12[j].Index[1])
        566.                                         break;
        567.                         }
        568.                         Print12_12CHN(6*x+4,6*y+2,cpl,GB_12[j]);                                               
        569.                         x += 2;
        570.                         i++;                                                                                                //漢字長度為2                       
        571.                 }
        572.         }
        573. }




        574. void WriteClkBmp(unsigned char  code *image)                //送一幅64x64點陣圖像到顯存
        575. {
        576.         unsigned char i,j;
        577.         for(j=0;j<8;j++)
        578.         {
        579.                 for(i=64;i<128;i++)
        580.                         dispbuf[j][i] = image[j*64+i-64];
        581.         }
        582. }
        583. void TimeDisp(unsigned char Hour,unsigned char Min,unsigned char Sec)
        584. {
        585.         unsigned char hp;
        586.         hp = Hour*5+Min/12;
        587.         WriteClkBmp(clkbmp);
        588.         Line(CLK_X,31,secondpointerx[Sec],secondpointery[Sec]);//秒針
        589.         Line(CLK_X,31,minpointerx[Min],minpointery[Min]);//分針
        590.         Line(CLK_X,31,hourpointerx[hp],hourpointery[hp]);//時針
        591. }




        592. void TimerInit()
        593. {
        594.         EA = 1;
        595.         ET0 = 1;
        596.         TMOD = 0x01;
        597.         TH0 = (65536-50000)/256;
        598.         TL0 = (65536-50000)%256;
        599.         TR0 = 1;
        600. }

        601. void main()
        602. {
        603.         TimerInit();
        604.         ClearScreen();
        605. //        BufferPrint12(0,0,"這是一個\n模擬時\n 顯示實例\n proteus.\n 5d6d.com");
        606. //        BufferPrint12(0,0," 這是一\n模擬時鐘\n顯示程序");
        607.         while(1)
        608.         {
        609.                 TimeDisp(Hour,Min,Sec);
        610.                 if(refreshflag)
        611.                 {
        612.                         Show();
        613.                         refreshflag = 0;
        614.                 }
        615.         }
        616. }

        617. void Timer0() interrupt 1
        618. {
        619.         unsigned char n;
        620.         TH0 = (65536-49990)/256;//調整初值可使時間更加精確
        621.         TL0 = (65536-49990)%256;
        622.         n++;
        623.         if(n == 40)//24Mhz
        624.         {
        625.                 n = 0;
        626.                 Sec++;
        627.                 refreshflag = 1;
        628.                 if(Sec == 60)
        629.                 {
        630.                         Sec = 0;
        631.                         Min++;
        632.                         if(Min == 60)
        633.                         {
        634.                                 Min = 0;
        635.                                 Hour++;
        636.                                 if(Hour == 12)
        637.                                         Hour = 0;
        638.                         }
        639.                 }
        640.         }
        641. }
        復制代碼


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        ID:152162 發表于 2016-12-4 21:12 | 顯示全部樓層
        學習專用不錯
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        ID:136393 發表于 2017-5-14 10:42 | 顯示全部樓層
        怎么在旁邊加上數字顯示時間和日期呢
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        ID:208436 發表于 2017-6-6 16:15 | 顯示全部樓層
        我想問下這個有鬧鈴功能嗎
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        ID:373285 發表于 2018-7-17 17:02 | 顯示全部樓層
        這個code不會越界嗎?
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        ID:371629 發表于 2018-7-17 23:02 | 顯示全部樓層
        剛好學到這里,收藏學習一下
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        ID:414365 發表于 2018-10-26 22:46 | 顯示全部樓層
        太棒了
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        如果再詳細點,注釋多點就好了
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